Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development Article

Zahedi, Leila, Batten, Jasmine, Ross, Monique et al. (2021). Gamification in education: a mixed-methods study of gender on computer science students' academic performance and identity development . 33(2), 441-474. 10.1007/s12528-021-09271-5

cited authors

  • Zahedi, Leila; Batten, Jasmine; Ross, Monique; Potvin, Geoff; Damas, Stephanie; Clarke, Peter; Davis, Debra

sustainable development goals

publication date

  • August 1, 2021

keywords

  • Computer science
  • ENGAGEMENT
  • EXPERIENCES
  • Education
  • Education & Educational Research
  • Gamification
  • Gender differences
  • MODEL
  • SCHOOL SCIENCE
  • SELF-EFFICACY
  • Social Sciences

Digital Object Identifier (DOI)

publisher

  • SPRINGER

start page

  • 441

end page

  • 474

volume

  • 33

issue

  • 2