Do immersion level and game type influence virtual reality interventions for upper limb function post-stroke? A protocol for a systematic review and meta-analysis (Preprint) Article

Da Silva, Dayenne Jeneffer Souza, Cunha, Vitor Leandro da, Farias, Luanna Barbara de Araújo et al. (2026). Do immersion level and game type influence virtual reality interventions for upper limb function post-stroke? A protocol for a systematic review and meta-analysis (Preprint) . JMIR Research Protocols, 10.2196/95135

cited authors

  • Da Silva, Dayenne Jeneffer Souza; Cunha, Vitor Leandro da; Farias, Luanna Barbara de Araújo; Carlos, Lara Cecília de Araújo; Medeiros, Candice Simões Pimenta de; Vieira, Edgar Ramos; Cavalcanti, Fabrícia de Azevedo Costa

publication date

  • March 11, 2026

published in

keywords

  • 42 Health Sciences
  • 4203 Health Services and Systems
  • 4206 Public Health
  • Aging
  • Brain Disorders
  • Cerebrovascular
  • Networking and Information Technology R&D (NITRD)
  • Stroke

Digital Object Identifier (DOI)

publisher

  • JMIR Publications