Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis Article

da Silva, Dayenne Jeneffer Souza, da Cunha, Vitor Leandro, Farias, Luanna Barbara de Araujo et al. (2026). Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis . JMIR Research Protocols, 15 10.2196/95135

cited authors

  • da Silva, Dayenne Jeneffer Souza; da Cunha, Vitor Leandro; Farias, Luanna Barbara de Araujo; Carlos, Lara Cecilia de Araujo; de Medeiros, Candice Simoes Pimenta; Vieira, Edgar Ramos; Cavalcanti, Fabricia Azevedo da Costa

publication date

  • January 1, 2026

published in

keywords

  • CHRONIC PHASE
  • Health Care Sciences & Services
  • Life Sciences & Biomedicine
  • Public, Environmental & Occupational Health
  • RECOVERY
  • REHABILITATION
  • Science & Technology
  • THERAPY
  • UPPER-EXTREMITY
  • VALIDITY
  • commercial games
  • digital health
  • exergaming
  • serious games
  • stroke
  • upper extremity
  • video games
  • virtual reality

Digital Object Identifier (DOI)

publisher

  • JMIR PUBLICATIONS, INC

volume

  • 15