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Li, Shangman
Positions
Assistant Teaching Professor
,
Lee Caplin School of Journalism & Media
,
College of Communication, Architecture and the Arts
shanli@fiu.edu
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Scholarly & Creative Works
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Scholarly & Creative Works
selected scholarly works & creative activities
Article
2026
Piloting uSucceed, a cybersecurity AI-driven virtual reality game for neurodivergent adults: Findings from a user-centered evaluation
.
Computers in Human Behavior Reports
. 23:101200.
Full Text via DOI:
10.1016/j.chbr.2026.101200
2026
The Role of Cognitive Load and Engagement in Students' Adoption of an AI-supported VR Training System.
.
IEEE Transactions on Visualization and Computer Graphics
. 32:4617-4625.
Full Text via DOI:
10.1109/TVCG.2026.3680684
2026
Training nursing skills in a generative artificial intelligence-enhanced virtual reality patient encounter simulation: a qualitative study from a student perspective
.
Revista de Universidad y Sociedad del Conocimiento
. 23:12.
Full Text via DOI:
10.1186/s41239-026-00587-9
2025
Aligning XR Research with Autistic Priorities and Lived Experiences: Insights from the Project PHoENIX Study.
.
Journal of Autism and Developmental Disorders
.
Full Text via DOI:
10.1007/s10803-025-07023-3
2025
Enhancing distance learning with virtual reality: investigating learners’ engagement and outcomes
.
Distance Education
. 46:225-252.
Full Text via DOI:
10.1080/01587919.2024.2351929
2024
Learning cleanroom microfabrication operations in virtual reality – An immersive and guided learning experience
.
Computers & Education X Reality
. 5:100073.
Full Text via DOI:
10.1016/j.cexr.2024.100073
2024
‘Transition into relatable reality’: experience analysis in a 3D desktop virtual-reality-based new student online orientation
.
Journal of Research on Technology in Education
. 56:711-732.
Full Text via DOI:
10.1080/15391523.2023.2210321
2024
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data
.
BEHAVIOUR & INFORMATION TECHNOLOGY
. 43:1067-1095.
Full Text via DOI:
10.1080/0144929x.2023.2196596
2024
The Museum of Instructional Design: an Examination of Learner Experiences & Usability in a Collaborative 3D Virtual Learning Environment
.
TECHTRENDS
. 68:338-357.
Full Text via DOI:
10.1007/s11528-024-00933-6
2022
Digital learning experience design and research of a self-paced online course for risk-based inspection of food imports
.
Food Control
. 135:108698.
Full Text via DOI:
10.1016/j.foodcont.2021.108698
Book Chapter
2025
Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults
. 249-260.
Full Text via DOI:
10.1007/978-3-031-80475-5_18
2024
Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today
. 150-160.
Full Text via DOI:
10.1007/978-3-031-47328-9_11
2023
Combining User Experience and Learning Efficacy in Design and Redesign
. 1-26.
Full Text via DOI:
10.1007/978-3-319-17727-4_179-1
2023
Virtual Reality Interventions for Autistic Individuals: Research Trends and Practices
. 315-325.
Full Text via DOI:
10.1007/978-3-031-28032-0_26
Conference
2020
A Formative Usability Study to Improve Prescriptive Systems for Bioinformatics Big Data
. 735-742.
Full Text via DOI:
10.1109/bibm49941.2020.9313097
Preprint
2026
When Virtual Patients Speak: From Realism to Learner Agency in AI-Driven VR Standardized Patient Encounter Training
Full Text via DOI:
10.2139/ssrn.7052238
Contact
full name
Shangman
Li
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ORCID iD
https://orcid.org/0000-0003-2487-9403
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