A Literature Review of Software Testing Practices and Frameworks in the Video Gaming Industry
Article
Roque, A, Sotomayor, J, Santiago, D et al. (2025). A Literature Review of Software Testing Practices and Frameworks in the Video Gaming Industry
. SOFTWARE TESTING VERIFICATION & RELIABILITY, 35(2), 10.1002/stvr.70001
Roque, A, Sotomayor, J, Santiago, D et al. (2025). A Literature Review of Software Testing Practices and Frameworks in the Video Gaming Industry
. SOFTWARE TESTING VERIFICATION & RELIABILITY, 35(2), 10.1002/stvr.70001
The video gaming industry has evolved into an industry that drives high revenue and tangentially faces some of the toughest problems in the software engineering domain. With more games being released with either remote multiplayer components or cloud streaming foundations, maintaining an engaging player experience that lives up to a high-quality bar is a problem that many game studios must overcome. Traditionally, studios have relied on brute-force manual testing of their software to find impacting bugs. However, as studios and publishers focus on shortening the delivery timeline of their products to consumers, we have seen a rise in the use of testing tools, automation and enhanced processes that focus on achieving a high level of quality. In this systematic literature review, we provide a review of the tools and processes and discuss how these tools enhance the quality experience or help decrease the cost of testing while allowing for faster releases. We conclude by observing some potential areas of opportunity, such as suggesting an approach to help validate the severity of bugs found through community validation and providing a mechanism to create a way to track bugs across heterogeneous devices.