Social Media and Online Gaming: A Masquerading Funding Source Book Chapter

Ramos, P, Funderburk, P, Gebelein, J. (2019). Social Media and Online Gaming: A Masquerading Funding Source . 220-237. 10.4018/978-1-5225-6201-6.ch012

cited authors

  • Ramos, P; Funderburk, P; Gebelein, J

abstract

  • This article describes how the rise in technological innovation has allowed for transnational criminal organizations (TCOs) to expand their operations using virtual platforms such as social media and online video games. These virtual platforms are utilized by TCOs to conduct some of their traditional forms of crimes, such a money laundering. These criminal practices have found solace in technological innova- tion, mainly through the exploitation of rising technologies, such as online video games, video game consoles and peripherals, such as Virtual Reality headsets, inconspicuous electronic devices for children, Near-Field Communication (NFC), and finally, social media as tool for recruitment and immediate com- munication. TCOs have managed to utilize these mediums to conduct their criminal activities in part due to the lack or nonexistence of new or proper legislation that regulates how these new mediums can function without facilitating illicit activities and the germination of illicit markets.

publication date

  • January 1, 2019

Digital Object Identifier (DOI)

International Standard Book Number (ISBN) 13

start page

  • 220

end page

  • 237