Shader Lamps Virtual Patients: The physical manifestation of virtual patients Conference

Rivera-Gutierrez, D, Welch, G, Lincoln, P et al. (2012). Shader Lamps Virtual Patients: The physical manifestation of virtual patients . 173 372-378. 10.3233/978-1-61499-022-2-372

cited authors

  • Rivera-Gutierrez, D; Welch, G; Lincoln, P; Whitton, M; Cendan, J; Chesnutt, DA; Fuchs, H; Lok, B

authors

abstract

  • We introduce the notion of Shader Lamps Virtual Patients (SLVP)- the combination of projector-based Shader Lamps Avatars and interactive virtual humans. This paradigm uses Shader Lamps Avatars technology to give a 3D physical presence to conversational virtual humans, improving their social interactivity and enabling them to share the physical space with the user. The paradigm scales naturally to multiple viewers, allowing for scenarios where an instructor and multiple students are involved in the training. We have developed a physical-virtual patient for medical students to conduct ophthalmic exams, in an interactive training experience. In this experience, the trainee practices multiple skills simultaneously, including using a surrogate optical instrument in front of a physical head, conversing with the patient about his fears, observing realistic head motion, and practicing patient safety. Here we present a prototype system and results from a preliminary formative evaluation of the system. © 2012 The authors and IOS Press. All rights reserved.

publication date

  • January 1, 2012

Digital Object Identifier (DOI)

start page

  • 372

end page

  • 378

volume

  • 173