Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses Conference

Dicheva, Darina, Dichev, Christo, Jones, Elva J et al. (2018). Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses . 1071-1071. 10.1145/3159450.3162168

cited authors

  • Dicheva, Darina; Dichev, Christo; Jones, Elva J; Clarke, Peter J; Cassel, Lillian N

sustainable development goals

authors

date/time interval

  • February 21, 2018 -

publication date

  • January 1, 2018

keywords

  • Computer Science
  • Computer Science, Theory & Methods
  • Education & Educational Research
  • Education, Scientific Disciplines
  • Gamification in education
  • Science & Technology
  • Social Sciences
  • Technology
  • course gamification strategies
  • student motivation and engagement

Location

  • Baltimore, MD

Digital Object Identifier (DOI)

Conference

  • 49th ACM SIGCSE Technical Symposium on Computer Science Education (SIGCSE)

publisher

  • ASSOC COMPUTING MACHINERY

start page

  • 1071

end page

  • 1071