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Metacognition and Self-Scaffolding in MMORPGs: Case Study of an Adolescent Male Gamer
Article
Monem, Ruba. (2015). Metacognition and Self-Scaffolding in MMORPGs: Case Study of an Adolescent Male Gamer .
QUALITATIVE REPORT,
20(4), 454-465.
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Monem, Ruba. (2015). Metacognition and Self-Scaffolding in MMORPGs: Case Study of an Adolescent Male Gamer .
QUALITATIVE REPORT,
20(4), 454-465.
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Additional Document Info
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Overview
cited authors
Monem, Ruba
authors
Monem, Ruba
publication date
April 1, 2015
published in
QUALITATIVE REPORT
Journal
Research
keywords
Gaming
Immersive Learning
MMORPG
Metacognition
Observational Case Study
Self-Scaffolding
Social Sciences
Social Sciences - Other Topics
Social Sciences, Interdisciplinary
VIRTUAL ENVIRONMENTS
Virtual Identity
Additional Document Info
publisher
NOVA SOUTHEASTERN UNIV
start page
454
end page
465
volume
20
issue
4